package model

type Table struct {
	TID uint32
	//GameID uint32
	//GameType uint32
	Num         uint32
	UserInfoMap map[int64]*LogicUser
	Game        Gamer
}

func NewTable(Tid uint32, g Gamer) *Table {
	m := &Table{
		TID:         Tid,
		UserInfoMap: make(map[int64]*LogicUser),
		Game:        g,
	}
	return m
}
